Class PhysicsBody
Physics Body simulation object
public abstract class PhysicsBody
- Inheritance
-
PhysicsBody
- Derived
- Inherited Members
Properties
AllContactedBodies
List of bodies in contact with this body
public PhysicsBody[] AllContactedBodies { get; }
Property Value
AllowsRotation
If body is allowed to rotate (Angular momentum)
public bool AllowsRotation { get; set; }
Property Value
AngularVelocity
Angular velocity in radians per second.
public double AngularVelocity { get; set; }
Property Value
Area
Area of the physics body
public double Area { get; }
Property Value
Category
Body category
public int Category { get; set; }
Property Value
CollisionMask
Collision mask
public int CollisionMask { get; set; }
Property Value
ContactMask
Contact mask
public int ContactMask { get; set; }
Property Value
Density
Body Density
public double Density { get; set; }
Property Value
Dynamic
Tells if the body is affected by forces and impulses in the simulation.
public bool Dynamic { get; set; }
Property Value
Friction
Surface roughness of the physics body. A value between 0.0 and 1.0, with a default of 0.2
public double Friction { get; set; }
Property Value
Joints
Joints that are connected to the physics body.
public PhysicsJoint[] Joints { get; }
Property Value
Mass
Mass of the physics body. (Updates the density when set.)
public double Mass { get; set; }
Property Value
Node
Get the node this body is connected
public Node Node { get; }
Property Value
Resting
Tells whether the body is resting on another body in the simulation, and thus does not participate in the simulation.
public bool Resting { get; set; }
Property Value
Restitution
Proportion of energy, between 0.0 and 1.0, that the physics body loses when it bounces off of another physics body. The default is 0.2.
public double Restitution { get; set; }
Property Value
Velocity
Body motion velocity vector
public Vector2 Velocity { get; set; }
Property Value
Methods
ApplyAngularImpulse(double)
Apply angular impulse to body
public void ApplyAngularImpulse(double impulse)
Parameters
impulse
double
ApplyForce(Vector2)
Applies a force through the center of mass of the body
public void ApplyForce(Vector2 force)
Parameters
force
Vector2
ApplyForce(Vector2, PointF)
Applies a force at the point to the body
public void ApplyForce(Vector2 force, PointF point)
Parameters
ApplyImpulse(Vector2)
Applies a impulse at the point to the body
public void ApplyImpulse(Vector2 impulse)
Parameters
impulse
Vector2
ApplyImpulse(Vector2, PointF)
Applies a impulse at the point to the body
public void ApplyImpulse(Vector2 impulse, PointF point)
Parameters
ApplyTorque(double)
Applies a torque to the body
public void ApplyTorque(double torque)
Parameters
torque
double
ContactWith(PhysicsBody)
Check if the body is in contact with another body
public bool ContactWith(PhysicsBody otherBody)
Parameters
otherBody
PhysicsBody
Returns
ContactWithAll(PhysicsBody[])
Check if this body is in contact with all given bodies
public bool ContactWithAll(PhysicsBody[] otherBodies)
Parameters
otherBodies
PhysicsBody[]
Returns
ContactWithAny(PhysicsBody[])
Check if this body is in contact with any of the given bodies
public bool ContactWithAny(PhysicsBody[] otherBodies)
Parameters
otherBodies
PhysicsBody[]